Tags: agency , android , con , consoles , developed , development , digital game , dominate , entertainment , evolution , experience , experiences , facebook , fan , first , five , games , gaming , gre , high , kick , kind of game , lead , lifestyle , marketing , mobile , month , old , park , partners , partnership , product , publish , published , quality , release , renown , renowned , resident , selling , share , super , team , tech , technologies , u , video game , video games , worldwide Austin-based Scarab Entertainment has partnered with Razor USA LLC, the worlds leading manufacturer of high-quality scooters, electric scooters and ride-ons to develop mobile, social and console video games based on the iconic Razor brand. Under the exclusive three-year agreement, Scarab will incorporate Razors renowned innovation and trend-setting ethos into numerous titles for iOS, Android, Facebook and gaming console experiences. We are excited to partner with Scarab Entertainment and believe they have the right experience and the right team to develop the kind of games Razor fans want to play, said Katherine Mahoney, Vice President of Marketing at Razor USA LLC. Partnering with Razor gives our development team one of the most superior technologies to turn into video games thats awesome, said Karim Farghaly, CEO of Scarab Entertainment. Scarab understands how to work with established brands, and the ability to turn such a fun, physical product into cool, digital games is an honor. We cant wait to share Razor games with the world. Since June 2000, the Razor brand has dominated sidewalks and skate parks across America, selling more than five million scooters in the first six months.
Games like: The Lost Vikings, Donkey Kong (Gameboy), Bugs Bunnys Crazy Castle Tip: Portal to Town scroll collect as many as you can. Games like: Diablo, Diablo II, Baldurs Gate: Dark Alliance, Bards Tale Tip: Dont trust your instincts. Games like: Night Trap,Ground Zero Texas Play the game here! http://www.survivetheoutbreak.com/ Tip: Choose your moves carefully. Games like: Breakout, Arkanoid! Tip: Humble pie. The only pie I wouldnt eat. Games like: Action 52 Streemerz (NES),Bionic Commando (NES), Unihara Kawase (Famicom) Tip:A masterwork of gaming demonstration that falls a little short where it should really matter. Games like: the Legend of Zelda (NES, Super NES, N64), Final Fantasy (NES/Super NES), Diablo (PC)
The final product from Eidos Montreal and N-Fusion is a full-fledged stealth action shooter without gameplay or artistic compromises other than the ones imposed by iOS devices themselves. Every element such as the luscious 3D environments, the signature golden tints, interactive dialogues, augmentation upgrades, predictable hidden routes and a corruption plot are all here. Concocted as a mobile version only, Deus Ex: The Fall is a prequel to the events experienced in the superb Deux Ex: Human Revolution. It apparently uses characters featured on the novel Icarus Effect without much introduction. For those not aware of the 2027 future Deus Ex paints, the introductory tutorial is a punch in the face: fictional medical terms and modern warfare anecdotes are thrown at you liberally without time to process them properly. A fake documentary trailer like this live action one , used for the console version, would fit perfectly as an appetiser to the narrative to come. Playing as the ex-military Brit Ben Saxon has strong similarities to the console hero Adam Jensen. They’re both augmented with mechanical upgrades that enhance their mortal body with unnatural assassin capabilities. This directly ties with the RPG-esque element in Deus Ex to upgrade your character. The cliche of an accident is used to explain why Saxon has forgotten how to use the gadgets built in him. The tutorial is more palatable than what it sounds like, though.
Founded in 2011 by gaming and startup veterans Tony Harman, Taehoon Kim, and DaveJones, the nWay team is comprised of leading developers and executives from the gamingindustry that have collectively contributed to more than a dozen hit console and online gamesincluding: Killer Instinct, StarCraft, Diablo II, Dead Space 2, FIFA Online, Battlefield Online,Dantes Inferno, Grand Theft Auto, Crackdown, and Lineage II. nWays new actionpacked Flash browser game, ChronoBlade, combines the explosive skillbasedcombat of a hackandslash brawler game with the openended character progression ofan RPG. Showcasing fully 3Drendered characters that can execute dozens of brutal combomoves, ChronoBlade lets players customize their characters by creating a variety of attacks andupgrading their equipment with various enchants to suit multiple types of playing styles. Inkeeping with todays web and mobile platform consumption habits, play sessions weredesigned to last fivetoten minutes so that players dont need to set aside significant chunks oftime to play. ChronoBlade is a freetoplay game and is hyper accessible as a Flash browser game, said AlexPan, marketing director, nWay. With the heavy user adoption rate of Adobe Flash Player, weknew that our game would be available to a wider audience. To develop ChronoBlade, nWay developers wanted a solution that had high accessibility,modern 3D hardware rendering, web deployment, and a noclientinstall solution. We selectedAdobe Game Developer Tools because of the crossplatform development capabilities andhardware accelerated rendering. Adobe Scout also gave us great insight into our game clientperformancehelping us optimize our code and detect problems early, said Dave Jones, cofounder,nWay. Another game development musthave for us was the need for console qualitygraphics and gameplay and Adobe Stage3D helped us achieve that. ChronoBlade is in Single Player Open Beta now on the browser and multiplayer PvP and Coop islaunching at the end of Summer. The iOS and Android versions are expected to be availablelater this year.
But we’re designing levels not for the 15 minute loop that many console games provide, but for 120 second bite-size game chunks and stringing them together so that a mobile user can progress a little bit at a time or sit down and immerse themselves for hours. Every core gamer has a smartphone. Every mobile gamer wants better games. There’s a gap there, and we’re hell-bent on filling it.” What makes Industrial Toys’ new free-to-play IP Morning Star unique is the approach it’s taking to the mobile market. The developer is employing a transmedia strategy of sorts by creating a separate graphic novel app that can stand on its own but can also unlock things in the main Morning Star game. “Our intention to launch multiple apps at the same time-one for the game and one for our graphic novel experience, Morning Star Alpha.
EA has confirmed that they will be shifting away from social and Facebook games, and apparently it seems that the recent round of staff cuts was due to that. According to EAs president, Frank Gibeau, EA will remain active on Facebook and continue to participate there, but for now their focus over the next couple of years will be on consoles and mobile. This is not a surprising move, especially given that next-gen consoles from Microsoft and Sony are due to be released later this year, and not to mention that games such as Candy Crush have proved that mobile games definitely have the potential to earn a lot of money. Last we heard Candy Crush was raking in an estimated $633,000 a day , so why wouldnt a big name publisher such as EA want a piece of that action, right? In any case if you have grown to love EAs social and Facebook efforts, it looks like you wont be expecting any new titles in the near future. Related articles:
That basically means that the console, which can be bought for $499 (Rs 29,600 approx), will also be coming with in-progress game code, which will enable developers to come up with new innovations while working on a console that is bought at retail price. It should be noted that debugged versions of game consoles come at a cost which is far greater than the same consoles sold on retail, and also look a bit different from the latter. While talking about this, Xbox Vice President Marc Whitten said, “Our vision is that every person can be a creator. We also want to say that every Xbox One can be used for development.” Microsoft may be opening its Xbox One console for everyone to develop for in the future… There are a few catches here, though. Developing a game cannot really be done without publishing regulations being eased. So far, the Xbox 360 allows for self-publishing only in its indies section, while all other games being developed require a Microsoft-certified publisher to distribute the games either physically or digitally. Now, with the new amendments to the Xbox One, developers will be able to publish their own games. However, this does not extend to everyone yet. For now, only developers who are recognised by Microsoft will be allowed to publish their games. By the looks of it, though, Microsoft wants to open the console up for people who may be interested in coming up with their own games.