Xbox One Pre-Orders Beating 360, PS4 May Be Biggest Sony Launch – IGN

By James Orry ( @VGJames ) On 26th Jul, 2013 at 11:12am Battlefield 4 may yet allow players to transfer their stats and progression from current to next-gen, the official Battlefield Twitter account has revealed. Only yesterday it was reported that Battlefield 4 will not support cross-gen saves , but new Tweets indicate DICE is listening to its community. “We’ve heard reports that players would like their stats and progression to transfer from current to next-gen in #BF4,” reads the Tweet. “We’re investigating.” Further Tweets also reveal that Commander Mode will be available via a standalone app on iOS and Android tablet. “There is a free stand-alone Commander Mode app that you can download to play the game on your tablet,” explains a Tweet. “Commander Mode will only support iOS tablet devices including the iPad as well as Android tablets such as the Google Nexus.” And finally, DICE has also confirmed that Premium will return in Battlefield 4. “Yes. There will be a premium version of Battlefield 4,” reads a Tweet.

This racing game is in alpha build, will be powered by Torgue 3D as well as the amazing next-gen physics engine of BeamNG and there isnt any ETA as of yet. BeamNG aims to release first its physics solution, so here is hoping that it wont have a negative impact to the game itself. Kudos also to YouTubes member RecycledSpoons for the second gameplay footage. Oh, and you can find some car crashes if you visit nadeox1s YT channel . Enjoy!

“When we launch the game [this August] we won’t be on those platforms, we’ll be on the current gen stuff, and to be fair, we are launching ahead of those consoles,” he told Digital Spy. “Infinity is a product we see having a long life span, it’ll be developed for years to come. I don’t have specific details or plans about that, but it seems inevitable that we’ll have to cross that bridge.” Day added that toys and toy readers released now will be compatible with future consoles. “We’ve invested a lot of time and technology into future proofing all the stuff we’ve got,” he said. “We’re going to be using the same reader, the same near-field communications tech moving forward. Disney Interactive The Cars Play Set for Disney Infinity.

The controller is priced at $59.99 (which works out as about 39 and AU$65) and the Chat Headset can be bought for $24.99 (about 16 / AU$27) however it probably won’t convert directly, so expect those numbers to look a bit different if you’re non-US. But if that US price for the Xbox One controller still looks a bit steep that’s because it’s priced at $10 (about 6.50 / AU$11) more than the Xbox 360 controller – and we expect that price hike to be seen in other territories outside the US too. One love Microsoft is also offering a ‘Play and Charge’ rechargeable battery kit for $74.99 (about 49 / AU$81) for those who have moved on from the dark ages of AAs. None of these have been priced on the UK site yet but we’ve contacted Microsoft to see when the specific UK prices might appear, and we’ll update as soon as we know. The Xbox One is currently priced at $499 / 425 / AU$599 while the PS4 arrives a fair bit cheaper at $399 / 349 / AU$549, although you’ll need to shell out more for the PS4 Eye as it won’t be bundled with the console. Via CVG Join TechRadar and get our weekly newsletter Get the week’s hottest news stories, our most popular reviews, and fantastic competitions straight to your inbox with our free weekly newsletter.

It happened with the PlayStation, the PS2, the PS3, the Xbox, the Xbox 360 and the Wii U, and it’ll happen again with the Xbox One and PS4. The RRP of current-gen games is actually still 49.99, most shops just sell them for cheaper to compete with their rivals. Give it six months and it’ll be easy to find new next-gen games in most places (except the aforementioned) for forty quid. Rob – Electronic Arts didn’t lose money by sinking its online pass system. And it’s not likely it will raise game prices above the competition. Tamoor – Rob can be so cold sometimes.

by Andrew Goldfarb July 23, 2013 EA has high hopes for the launches of PlayStation 4 and Xbox One . In a call reporting EAs first-quarter earnings for the 2014 fiscal year today, EA COO Peter Moore explained that Microsoft and Sony are reporting upward trends for their respective console releases. According to Moore, consumers are acutely aware that new hardware is coming, and their excitement is growing. Moore says that Microsoft reports Xbox One pre-orders trending ahead of Xbox 360, while Sony believes PlayStation 4 will be its biggest hardware launch ever. Moore noted that EA believes both new consoles are spectacular and expects millions of consumers to make the transition to better graphics and more online features. He noted that EAs goal is to make moving day painless by minimizing inconveniences as gamers transition from the current generation. This comes just a few days after Microsofts Aaron Greenberg tweeted that demand for Xbox One is through the roof, and after several retailers suspended pre-orders for the new console. Meanwhile, GI.biz reports that Baird analyst Colin Sebastian believes Xbox One could outship PlayStation 4 this fall.


Retail Xbox One is also developer unit; could lead to self-published games

Tags: agency , android , con , consoles , developed , development , digital game , dominate , entertainment , evolution , experience , experiences , facebook , fan , first , five , games , gaming , gre , high , kick , kind of game , lead , lifestyle , marketing , mobile , month , old , park , partners , partnership , product , publish , published , quality , release , renown , renowned , resident , selling , share , super , team , tech , technologies , u , video game , video games , worldwide Austin-based Scarab Entertainment has partnered with Razor USA LLC, the worlds leading manufacturer of high-quality scooters, electric scooters and ride-ons to develop mobile, social and console video games based on the iconic Razor brand. Under the exclusive three-year agreement, Scarab will incorporate Razors renowned innovation and trend-setting ethos into numerous titles for iOS, Android, Facebook and gaming console experiences. We are excited to partner with Scarab Entertainment and believe they have the right experience and the right team to develop the kind of games Razor fans want to play, said Katherine Mahoney, Vice President of Marketing at Razor USA LLC. Partnering with Razor gives our development team one of the most superior technologies to turn into video games thats awesome, said Karim Farghaly, CEO of Scarab Entertainment. Scarab understands how to work with established brands, and the ability to turn such a fun, physical product into cool, digital games is an honor. We cant wait to share Razor games with the world. Since June 2000, the Razor brand has dominated sidewalks and skate parks across America, selling more than five million scooters in the first six months.

Games like: The Lost Vikings, Donkey Kong (Gameboy), Bugs Bunnys Crazy Castle Tip: Portal to Town scroll collect as many as you can. Games like: Diablo, Diablo II, Baldurs Gate: Dark Alliance, Bards Tale Tip: Dont trust your instincts. Games like: Night Trap,Ground Zero Texas Play the game here! http://www.survivetheoutbreak.com/ Tip: Choose your moves carefully. Games like: Breakout, Arkanoid! Tip: Humble pie. The only pie I wouldnt eat. Games like: Action 52 Streemerz (NES),Bionic Commando (NES), Unihara Kawase (Famicom) Tip:A masterwork of gaming demonstration that falls a little short where it should really matter. Games like: the Legend of Zelda (NES, Super NES, N64), Final Fantasy (NES/Super NES), Diablo (PC)

The final product from Eidos Montreal and N-Fusion is a full-fledged stealth action shooter without gameplay or artistic compromises other than the ones imposed by iOS devices themselves. Every element such as the luscious 3D environments, the signature golden tints, interactive dialogues, augmentation upgrades, predictable hidden routes and a corruption plot are all here. Concocted as a mobile version only, Deus Ex: The Fall is a prequel to the events experienced in the superb Deux Ex: Human Revolution. It apparently uses characters featured on the novel Icarus Effect without much introduction. For those not aware of the 2027 future Deus Ex paints, the introductory tutorial is a punch in the face: fictional medical terms and modern warfare anecdotes are thrown at you liberally without time to process them properly. A fake documentary trailer like this live action one , used for the console version, would fit perfectly as an appetiser to the narrative to come. Playing as the ex-military Brit Ben Saxon has strong similarities to the console hero Adam Jensen. They’re both augmented with mechanical upgrades that enhance their mortal body with unnatural assassin capabilities. This directly ties with the RPG-esque element in Deus Ex to upgrade your character. The cliche of an accident is used to explain why Saxon has forgotten how to use the gadgets built in him. The tutorial is more palatable than what it sounds like, though.

Founded in 2011 by gaming and startup veterans Tony Harman, Taehoon Kim, and DaveJones, the nWay team is comprised of leading developers and executives from the gamingindustry that have collectively contributed to more than a dozen hit console and online gamesincluding: Killer Instinct, StarCraft, Diablo II, Dead Space 2, FIFA Online, Battlefield Online,Dantes Inferno, Grand Theft Auto, Crackdown, and Lineage II. nWays new actionpacked Flash browser game, ChronoBlade, combines the explosive skillbasedcombat of a hackandslash brawler game with the openended character progression ofan RPG. Showcasing fully 3Drendered characters that can execute dozens of brutal combomoves, ChronoBlade lets players customize their characters by creating a variety of attacks andupgrading their equipment with various enchants to suit multiple types of playing styles. Inkeeping with todays web and mobile platform consumption habits, play sessions weredesigned to last fivetoten minutes so that players dont need to set aside significant chunks oftime to play. ChronoBlade is a freetoplay game and is hyper accessible as a Flash browser game, said AlexPan, marketing director, nWay. With the heavy user adoption rate of Adobe Flash Player, weknew that our game would be available to a wider audience. To develop ChronoBlade, nWay developers wanted a solution that had high accessibility,modern 3D hardware rendering, web deployment, and a noclientinstall solution. We selectedAdobe Game Developer Tools because of the crossplatform development capabilities andhardware accelerated rendering. Adobe Scout also gave us great insight into our game clientperformancehelping us optimize our code and detect problems early, said Dave Jones, cofounder,nWay. Another game development musthave for us was the need for console qualitygraphics and gameplay and Adobe Stage3D helped us achieve that. ChronoBlade is in Single Player Open Beta now on the browser and multiplayer PvP and Coop islaunching at the end of Summer. The iOS and Android versions are expected to be availablelater this year.

But we’re designing levels not for the 15 minute loop that many console games provide, but for 120 second bite-size game chunks and stringing them together so that a mobile user can progress a little bit at a time or sit down and immerse themselves for hours. Every core gamer has a smartphone. Every mobile gamer wants better games. There’s a gap there, and we’re hell-bent on filling it.” What makes Industrial Toys’ new free-to-play IP Morning Star unique is the approach it’s taking to the mobile market. The developer is employing a transmedia strategy of sorts by creating a separate graphic novel app that can stand on its own but can also unlock things in the main Morning Star game. “Our intention to launch multiple apps at the same time-one for the game and one for our graphic novel experience, Morning Star Alpha.

EA has confirmed that they will be shifting away from social and Facebook games, and apparently it seems that the recent round of staff cuts was due to that. According to EAs president, Frank Gibeau, EA will remain active on Facebook and continue to participate there, but for now their focus over the next couple of years will be on consoles and mobile. This is not a surprising move, especially given that next-gen consoles from Microsoft and Sony are due to be released later this year, and not to mention that games such as Candy Crush have proved that mobile games definitely have the potential to earn a lot of money. Last we heard Candy Crush was raking in an estimated $633,000 a day , so why wouldnt a big name publisher such as EA want a piece of that action, right? In any case if you have grown to love EAs social and Facebook efforts, it looks like you wont be expecting any new titles in the near future. Related articles:

That basically means that the console, which can be bought for $499 (Rs 29,600 approx), will also be coming with in-progress game code, which will enable developers to come up with new innovations while working on a console that is bought at retail price. It should be noted that debugged versions of game consoles come at a cost which is far greater than the same consoles sold on retail, and also look a bit different from the latter. While talking about this, Xbox Vice President Marc Whitten said, “Our vision is that every person can be a creator. We also want to say that every Xbox One can be used for development.” Microsoft may be opening its Xbox One console for everyone to develop for in the future… There are a few catches here, though. Developing a game cannot really be done without publishing regulations being eased. So far, the Xbox 360 allows for self-publishing only in its indies section, while all other games being developed require a Microsoft-certified publisher to distribute the games either physically or digitally. Now, with the new amendments to the Xbox One, developers will be able to publish their own games. However, this does not extend to everyone yet. For now, only developers who are recognised by Microsoft will be allowed to publish their games. By the looks of it, though, Microsoft wants to open the console up for people who may be interested in coming up with their own games.


BeamNG Showcases Its First Racing Game That Will Be Powered By Its Next-Gen Physics Engine – Gamekicker.com

The ViDoc was released during theSan Diego Comic-Con and is titled Zombie Apocalypse Evolved: The Making of Dead Rising 3. The video givesfans a behind-the-scenes look at the making of the popular franchises newest installment coming exclusively to Xbox One when the system launches in November. It providesan inside look at how Capcom brought the horrifically-fun action of the Dead Rising franchise to life on Xbox One. From the creation of the zombie horde to the virtually infinite variety of Combo Weapons and Vehicles, the ViDoc shows how Dead Rising 3 is evolving the genre in exciting ways and ushering in a new generation of zombie-slaying mayhem. Enjoy the video and let us know your thoughts via the comment section below.

Players will have the oppurtunity toto grips with the sprawling 3D realms and epic battles that elevate the PlayStation 3 and Xbox 360 versions of Castlevania: Lords of Shadow 2 and the debuting PC Edition of Castlevania: Lords of Shadow Ultimate Edition above all other action titles. Castlevania: Lords of Shadow 2 marks the welcome return of MercurySteams epic vampire saga, with anti-hero Gabriel displaced in time and left to fight Satan in modern times. A free-roaming camera, new combat mechanics and a fully open environment make Castlevania: Lords of Shadow 2 one of the most anticipated action games of the current generation. PC gamers will also be able to sample the first game in the series, as Castlevania: Lords of Shadow Ultimate Edition brings Gabriels quest for revenge to a new audience, and includes all available DLC in one value package. Speaking about Konamis plans at Gamescom,Martin Schneider, General Manager, for Konami Digital Entertainment stated: KONAMI enters gamescom at a very exciting time in its long history,Following the successful relocation, we enter gamescom with a trio of extremely strong titles and a chance for visitors to Cologne to go hands-on with the all-new PES 2014, the absolutely breath-taking Castlevania: Lords of Shadow 2, and the PC debut of Castlevania: Lords of Shadow Ultimate Edition. gamescom is an essential part of the European gaming calendar, and we look forward to showing our hand and unveiling key product details as we move towards launch. Let us know if you will be trying out the latest Castlevania title via the comment section below.

By James Orry ( @VGJames ) On 26th Jul, 2013 at 11:12am Battlefield 4 may yet allow players to transfer their stats and progression from current to next-gen, the official Battlefield Twitter account has revealed. Only yesterday it was reported that Battlefield 4 will not support cross-gen saves , but new Tweets indicate DICE is listening to its community. “We’ve heard reports that players would like their stats and progression to transfer from current to next-gen in #BF4,” reads the Tweet. “We’re investigating.” Further Tweets also reveal that Commander Mode will be available via a standalone app on iOS and Android tablet. “There is a free stand-alone Commander Mode app that you can download to play the game on your tablet,” explains a Tweet. “Commander Mode will only support iOS tablet devices including the iPad as well as Android tablets such as the Google Nexus.” And finally, DICE has also confirmed that Premium will return in Battlefield 4. “Yes.

By David Scammell ( @VG_Dave ) On 24th Jul, 2013 at 9:45am EA is “experimenting with additional business models” for new franchises set to be introduced on PlayStation 4 and Xbox One, Games Label president Frank Gibeau has revealed. Speaking during EA’s FY14 Q1 earnings call last night, Gibeau stated that players will see the new models “come out as we release new IPs and new titles over the first 24 months of the Gen4 platforms”. EA’s experimentation with new monetisation options appears to have been inspired by the success of Battlefield 3: Premium and FIFA Ultimate Team, which Gibeau states offered a “$200 million digital opportunity” throughout the publisher’s last fiscal year. “Going forward, those alternative business models… will continue expanding, continue to grow as the online capabilities of the Gen4 machines really manifest themselves and become real,” Gibeau says. “We’ll seek to expand those opportunities across additional franchises.” EA has publicly revealed almost a dozen titles targeted at next-generation consoles, including Battlefield 4, Titanfall, FIFA 14, Star Wars: Battlefront and Mirror’s Edge. Battlefield 4 is expected to include a new ‘Battlepack’ component , which lets players purchase gold, silver and bronze Battlepacks to unlock new in-game items and XP bonuses.

This racing game is in alpha build, will be powered by Torgue 3D as well as the amazing next-gen physics engine of BeamNG and there isnt any ETA as of yet. BeamNG aims to release first its physics solution, so here is hoping that it wont have a negative impact to the game itself. Kudos also to YouTubes member RecycledSpoons for the second gameplay footage. Oh, and you can find some car crashes if you visit nadeox1s YT channel . Enjoy!

Should we all just calm down and do a word puzzle or something to take our minds off the topic ? – richomack360 Chris – Yeah, whatever mate. You sit there and do your word puzzles, I need to nip off down the shops and pre-order a PlayStation 5 and an Xbox Zero. Also, if your new clothes are made of cotton or wool, and aren’t ‘pre-shrunk’, I recommend washing them in cold water and drying them on low heat, which will allow the clothes to slowly tighten up and shrink just a bit, instead of shrinking a whole lot at once. Rob – Yeah I know that feel bro. It’s the treacherous washing machine spinning the life out of everything. Buy a good fabric conditioner to maintain that fresh feel, at least for a while. Tamoor – Clothes!


PS4 games will use 5.5GB of RAM out of 8GB, but there’s a catch | Games | Geek.com

According to an investors note from Baird analyst Colin Sebastian today, the Xbox One appears to have recovered from its early stumbles. “Despite losing the headline battle at E3, Microsoft’s Xbox One appears to be regaining some momentum, in part due to the used and online policy tweaks. Importantly, our supply chain checks suggest Microsoft may have the benefit of a 2-3x unit advantage at launch compared to Sony’s PS4.” Sebastian expects both systems to run into supply shortages at launch. He added that the $100 price gap between the Xbox One and PS4 won’t matter as much in the launch window as the core audience of early adopters are less likely to balk at paying a premium for the system they want. Even so, Microsoft is “working with channel partners to lessen the gap,” Sebastian noted. As for the Wii U, Sebastian said Nintendo’s console continues to struggle. He said it needs a price cut, adding that “the fate of the platform will likely rest on the popularity of Nintendo’s holiday software lineup.” [CORRECTION]: This article originally misstated the price gap between the Xbox One and PS4. The mistake was ours, not Sebastian’s. We regret the error.

Alberto Bravo exacto! colega Luis Guillermo Varela Sanchez tambien soy Disenador de interfaces se lo que dices 4 anos en el tecnologico especializado de informatica de monterrey y 3 anos en diseno web y tengo behenace se de lo que hablo esta horrible llevo 5 anos en Deviantart y 1 ano en forrst e aprendiendo de los mejores y esto es basura no solo digo yo lo dicen varios en mi stio dame medio dia y te hago unos shots de una buena interface para ps4 en psd o ilustrator. leon Pues ve y manda tu CV a SCE y diselo a ellos, pero te aseguro que con esa arrogancia nunca te va a contratar ninguna empresa multinacional, le tienen 0 tolerancia al alarde. http://about.me/hexeno Hexeno El diseno de interfaces no es solo hacer rectangulos y lineas, es disenar con la funcionalidad de la interfaz en mente, cualquiera puede hacer una interfaz simple, la mayoria de los disenadores pueden hacer una bonita; pero hacer una simple y funcional, muy pocos. Se ve simple, pero es muy dificil disenar interfaces tipo flat-design, darsela a un usuario innexperto y que sepa usarla sin problemas es donde esta el mayor reto, por algo Steve Jobs hacia que probaran iOS con ninos. Luis Guillermo Varela Sanchez si hablas de funcionalidad tambien lo bonito puede ser funcional te presento nimbus un OS disenado por mango sango (sang lee)para todas las plataformas empezado desde un shell llamado litestep y ahora en noviembre lo va sacar para ios, mac osx( yo participo en mac oxs en el diseno ) linux, windows 8 , android y es un usuario intermedio(obvio mas avanzado que yo pero que empezo como yo ) que va desarrollado un OS desde un shell desde litestep nimbusos la interface de sony ps4 esta mal organizada y mal distribuida y habria ver que tan funcional y fluida es con el usuario pero para el dinero que tiene Sony hubiera sido mejor que contrataran a algun disenador conocido como lo hizo Microsoft con windows 8 con Marius Bauer tambien de DA.

Each character had a Level 1, 2 and 3 super attack, each of which could insta-kill 1, 2 or 3 characters on the screen, depending on the move, and if you could land it. In other words, you spent all your time doing moves to your enemies that did no real damage to them, and instead just saved up enough juice to try and one-kit KO them. Miss, and you had to do it all over again. Fail to dodge that one move, and youre instantly dead. The characters were cool, the moves were cool and even the arenas were cool, but this gameplay system? Decidedly not cool. So not cool, it sunk everything else positive about the title.

After failing the first go-round, the Board awarded the zombie survival simulat… more 3:30 PM on 07.03.2013 Undead Labs has resubmitted State of Decay to the Australian Classification Board after the zombie survival game was originally refused classification for its depiction of drug use. You remember that, right? It happened short… more 12:30 PM on 07.02.2013

Dengan suhu lebih rendah, ini menandakan mesin akan lebih mampu berakselerasi secara optimal. Dilansir IGN, Rabu (24/7/2013), Sony PS4 telah disahkan oleh FCC, yang berarti versi eceran dari konsol game terbaru itu dianggap layak untuk dijual kepada publik Amerika Serikat. Laporan Engadget mengungkap sebuah dokumen yang menyebutkan PS4 memiliki frekuensi clock maksimal di 2,75 GHz. Dengan kemampuan clock tersebut, bisa terlihat berapa banyak konsumsi energi yang diperlukan untuk menjalani mesin konsol game tersebut. Temperatur PS4 berkisar antara lima sampai 35 derajat Celcius, di mana suhu tersebut lebih dingin ketimbang PS3. PS3 diketahui berjalan dengan suhu antara 45 dan 55 derajat Celcius. Jika suhu mencapai lebih dari 60 derajat, maka pengguna bisa menghadapai ‘Yellow Light of Death’. Sementara PS4, dengan suhunya yang lebih rendah daripada PS3 , memungkinkan pengguna untuk lebih nyaman ketika bermain game selama musim panas.

26, 2013 5:32 pm Weve known that the PS4 would have 8GB of RAM total an enormous increase compared to the PS3s measly 512MB. Weve also known that the Xbox One will have the same amount of RAM, but would be dedicating 3GB of it to the operating system alone, leaving just 5GB for games. We havent known the PS4s split, though for a while it was rumored to dedicate more than 5GB of RAM to the games, giving it an edge over the Xbox One.Digital Foundry got their eyes on some official PlayStation 4 documentation that detailed the breakdown of RAM the console would dedicated to its games and to its operating system, and the rumors of more RAM for games is true, but theres a catch. According to the report , the PS4 will allow games to work with 5.5GB of RAM. Furthermore, the operating system will have a dedicated 3.5GB of RAM. Yes, that would total 9GB. The breakdown is such that the OS will have 3.5GB of dedicated RAM, games will have 4.5GB dedicated, but games will be able to take 1GB from the OS when necessary, raising it to that 5.5GB figure. Digital Foundry also noted that being able to utilize the flex RAM wasnt entirely easy, and may just be limited to first-party developers at launch, eventually opening up to other developers once they get a handle on it.

This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. Well have more details on the program and the timeline at Gamescom in August. The little but about each Xbox One serving as a debug is a tantalizing detail, and at this point, something of a wild card. Gamescom should illuminate soon. This leaves us with a console quickly approaching the PS4. Microsoft hassuccessfullyremoved all the most controversial features from its new console. Its following Sony Sony s lead by responding to an explosive video gaming community and giving gamers what theyre asking for. The Xbox One now differs from the PS4 in just two crucial ways. It has a baked-in TV interface and the Kinect, two features geared towards a mainstream audience. Also, it still costs $100 more.

I would like to see it make a return, but in a more streamlined fashion. Bookmarks in general are the driving force for any non-PC browsing interface, as you are likely looking to just quickly get your information/update and get back to doing what you were doing. While the PS3s browser does have bookmarks, adding a folder or tab directly onto the PS4 GUI that contained all of your history and bookmarks could allow people to utilize the browser without having to worry about them fighting the interface each time they use it. Also, if you are going to expand functionality between tablets or mobile devices, why not add the ability to use a device to control the browser on your television? Or, if an alternate device is too much for most people, simply allow the DualShock 4s trackpad to work as the mouse, click and all. Finally, the one thing that will be chanted again and again in the comments is, of course, games. Obviously, given the number of titles that are said to be in development, and number of titles already known to be in development, that will not be an issue. But, I am looking for something that seems to have been lost this generation iconic characters. We have Nathan Drake and a few other characters that have become memorable, but, if you look at the individuals that still have the most weight as far as characterization, then its clear that the majority were all created last generation. We need to move away from increasingly generic casts, and I can only hope we see some truly memorable characters on the PS4.


Un analista opina que el Xbox One venderá más que el PS4 | Atomix

Follow Polygon Now! The launch bundles have been viewable on the website since Sony’s E3 press conference but sold out earlier this month. The available bundles, games and prices include: Battlefield 4 and PS Plus Launch Day Bundle for $499.90 (console and controller, Battlefield 4, a year of PlayStation Plus at a $10 discount) PlayStation 4 Killzone and PS Plus Launch Day Bundle for $499.90 (console and controller, Killzone: Shadow Fall , a year of PlayStation Plus at a $10 discount) PlayStation 4 Knack Launch Day Bundle for $459.98 (console and controller, Knack) PlayStation 4 Watch Dogs Launch Day Bundle for $459.98 (console and controller, Watch Dogs) A Standard Edition PS4 for $399.99, which includes the console only, is also available for pre-order, but isn’t guaranteed to arrive on release day. The Launch Edition is not currently available for pre-order. Tap for more stories

This results in genuinely awe-inspiring online battles that dwarf the scale of even the mighty Battlefield 3. Tanks, infantry, and aircraft fight to control bases on an ever-changing map, and seeing thousands of players duking it out is a sight to behold. Best of all, its totally free to play. Compared to the 30-60 player counts previously seen on a console, minds are going to be blown when they see a few hundred enemy players cresting over the hill. 1 of 9

Ahora llega el momento de conocer como se gesto esa curiosa historia que tan buena pinta tiene. Porque si, de mezclar monstruos clasicos con pistolas Luger tiene que salir algo bueno, sin dudarlo. Su director creativo, Ru Weerasuriya, lo deja bastante claro. Despues de trabajar 10 anos codo con codo con Sony con los God of War de PSP, el movimiento estaba bastante claro. Y es que ademas de seducirles la potencia de PS4 , la compania nipona ha ayudado a conseguir que el juego sea mas grande de lo esperado. Para nosotros el factor numero uno a la hora de tomar decisiones siempre es creativo.

After failing the first go-round, the Board awarded the zombie survival simulat… more 3:30 PM on 07.03.2013 Undead Labs has resubmitted State of Decay to the Australian Classification Board after the zombie survival game was originally refused classification for its depiction of drug use. You remember that, right? It happened short… more 12:30 PM on 07.02.2013

La PS4 guardara de forma continua los ultimos 15 minutos de juego, mientras que la Xbox One almacenara 5 minutos. En el caso de la Xbox One parece ser que el sistema, llamado internamente Project Upload, funciona de forma distinta en funcion de si estamos jugando online o no. Al menos eso es lo que entendemos de las palabras de Ken Lobb, director creativo en Microsoft Game Studios: La idea es que siempre estas grabando. Basicamente tenemos un DVR con su buffer para juegos, de forma que los cinco ultimos minutos de cualquier juego se almacenan siempre en tu disco duro. Deja que te de dos ejemplos. Estoy jugando online y acabo de hacer algo increible. No puedo pausar el juego porque estoy jugando online. Puedes decir Xbox, graba eso y el sistema guardara los ultimos 30 segundos para poder verlos mas tarde. Ahora digamos que no estas jugando online y haces el mejor combo o el mejor combate de la historia. Puedes finalizar la partida mas tarde, lo que acabas de hacer esta dentro de los ultimos cinco minutos, y puedes ir a esos cinco minutos y buscar lo mejor: quiero esos cuatro segundos y ahora esos diez segundos y esos 30 segundos y tambien aquel ultra combo. Puedes colocarlo todo en el orden que prefieras e incluso puedes anadirle tu voz u otros elementos gracias a Kinect.

by Andrew Goldfarb July 23, 2013 EA has announced that players will be able to transfer data from the Xbox 360 and PlayStation 3 versions of Madden NFL 25 and FIFA Soccer 14 to their Xbox One and PlayStation 4 counterparts. According to EA, players will be able to transfer up to 1,100 Madden Ultimate Team items onto next-gen consoles, giving you a head-start in building your squad. Specifically, players who log into Madden NFL 25 on next-gen consoles with their Origin Account and respective Xbox Live or Sony Entertainment Network accounts will be able to bring over 100 active items (55 players, 45 additional items) as well as up to 1000 reserve items from their games on current generation systems. These players and items can still be used in the Xbox 360 and PS3 versions of the game as well, but cannot be auctioned or traded. Players who make the jump from current to next-gen will also get six Madden Ultimate Team All Pro packs for use on Xbox One or PS4, an offer EA says is limited to once per next-generation console. FIFA Soccer 14 Ultimate Team data will also transfer from Xbox 360 to PlayStation 3, and “fans will be able to access their FIFA 14 Ultimate Team full roster, in-game items and in-game currency (coins) from either console.” Changes made in Ultimate Team will be reflected on both consoles, “so fans will be able to compete with their squads on either console throughout the season,” and “fans who begin their FIFA 14 Ultimate Team experience on the Xbox 360 or PlayStation 3 will maintain their current division in Seasons mode on the new consoles.” Madden NFL 25 will launch on current-gen systems on August 27th and FIFA 14 will launch on September 24th. A release date for next-gen installments has yet to be announced. Andrew Goldfarb is IGNs news editor. Keep up with pictures of the latest food hes been eating by following @garfep on Twitter or garfep on IGN. by Andrew Goldfarb

Extensive testing by US government agency the FCC has revealed that the console will run at between 5 and 35 degrees Celsius, compared to its predecessor’s average of between 45 and 55. Sony / PlayStation PlayStation 4 – first look at hardware in full The system will weigh in lighter than the original model of the PS3 at 2.8kg, with the older console weighing 5kg, Engadget reports. However, it weighs slightly more than the latest slimline model of the PS3, which ranks at 2.1kg. The FCC’s consumer arm also measured the PS4’s maximum clock efficiency at 2.75GHz. The PS4 will launch this holiday for $399 in North America and 349 in the UK. The console will launch alongside titles including Killzone: Shadow Fall, Drive Club and Knack. Watch Mark Cerny talking to Digital Spy about the PlayStation 4 below: Gallery – PS4 images: Sony officially unveiled the PS4’s DualShock controller at its New York press conference on Wednesday (February 20). 1 of 10

Its third person with characters slinking around the environment with impressive manoeuvring abilities andyouve got superpowers. Its gorgeous looking, with more lens flare than you could chuck a JJ Abrams model Enterprise at. The games features are all included for free and you can buy stuff, but micro transactions let you avoid the grind by buying supplies, weapons and the eponymous warframes -armorwith a range of abilities an customisation options. Theres no release date yet, but were expecting it on PS4 some time in 2014. 1 of 9

Stock Informer is the UK’s leading stock checking website helping you find those high demand products which always seem to be out of stock and sell out straight away. Our real time stock checker constantly tracks retailer websites for availability so you don’t have to. The PlayStation 4 will be launched in time for Christmas 2013 and with record pre-orders already PS4 stock shortages are likely. We will be tracking it’s availability at http://www.stockinformer.co.uk/checker-ps4-playstation-4 There is 1 prize available in this Competwition. How Competwition works: Entry is completely free – all you need is a Twitter account! When you enter you’ll automatically follow @competwition and @stockinformer , and you’ll automatically tweet the competwition prize details and a link to your followers – this will only happen once per entry. Oh, and if you happen to be picked by Competwition’s random winner generator at the end of the competwition, @stockinformer will contact you via Twitter to let you know you’ve won some excellent booty!

Podria darse el mismo caso que con el wii que se vendio muchisimo hardware,pero de software como que no mas nel,sino preguntenle a los third parties que hasta dejaron de apoyar a Nintendo. http://eienfansub.com/ Mr. Prince Que venda mas, al menos enn Estados Unidos, si lo veo viable, aunque no se si dos o tres veces mas. Microsoft esta haciendo su nueva consola perfecta para los gustos gringos, asi que al menos ahi si dara pelea. Ramses Garcia Aceptalo, todos nos metemos y comentamos lo que queremos,aun que no sean nuestras consolas favoritas,mi estimado fanboy!!!! lo escribi bien? o me faltan acentos y comas? http://eienfansub.com/ Mr. Prince Eh? No mencione a nadie aqui, solo di mi opinion respecto al tema.


Nvidia’s Kepler to advance mobile graphics past PS3 next year

The latest game is headed to both Xbox 360 and PlayStation 3, marking the first all-new, main-series Metal Gear title ever to be released on a Microsoft console – it’s also headed to both the Xbox One and the PlayStation 4 too. Gran Turismo 6 Gran Turismo 6 Announcement Red Bull UK Gran Turismo is back three years after the last title in the series – and pretty promptly too, compared to GT5s absurdly drawn out development time. The latest entry in the driving simulator franchise for PS3 was announced at Sony’s fifteenth anniversary celebration of the series earlier this year, and it promises more cars, more tracks, and even a chance to win a seat behind a real race car as a professional driver. If you can’t wait to get ahold of the new game, you can buckle up and grab a demo on the PlayStation Network right now to sharpen up your skills before the full game launches next year – and be in with a chance of participating in this year’s GT Academy. Destiny Official Destiny E3 Gameplay Trailer Red Bull UK While Halo’s now in the hands of another developer, Bungie isn’t straying too far away from its space-ace roots with its next big title, simply named Destiny. The new game is set to be an action role-playing first-person shooter that sports some massively multiplayer online elements, but it won’t be a traditional MMO with levelling, grinding and questing. Bungie has emphasised Destiny is more of a “shared-world shooter”: the whole game universe will be “alive” and dynamic, carrying on when you log off. There are also plans for the game to tie-in to your smartphone or tablet, to keep you up to date on what’s going on your game world, and youll be able to play alongside Xbox One and PS4 gamers, as this groundbreaking game is being developed for this generation and the next.

Este remake que se pondra disponible en la temporada de Otono septentrional incluira todos los modos del juego original lanzado en el 2003, pero obviamente tendra graficas mejoradas y opciones en linea. Durante la presentacion de SoulCalibur II HD Online se mostro un trailer en donde se confirma que se incluira a Heihachi de la serie Tekken. Como recordaran, cuando se lanzo este juego se incluyo un personaje exclusivo para cada version, Heihachi en PS2, Spawn en Xbox y Link en GameCube. Este ultimo no regresara considerando que es propiedad de Nintendo, pero quedo la duda de que sucedera con Spawn. Tambien se anuncio que el programador en jefe de SoulCalibur, Masaaki Hoshino, de ahora en adelante sera el productor de la serie SoulCalibur. Actualizaremos esta nota en cuanto se ponga disponible el trailer. Mantenganse al pendiente! [Actualizacion] A continuacion pueden ver el comentado trailer debut.

by Scott Lowe July 24, 2013 Though the first Tegra 4-enabled devices like the Shield have yet to hit the market, Nvidia is already trumping its next-generation mobile processor, codenamed Project Logan. Today the company revealed that its upcoming mobile chip will utilize the same Kepler graphics architecture found in its latest desktop and laptop GPUs, bringing graphics that exceed PS3 and rival current PCs to smartphones and tablets. To show off the potential of Project Logan, Nvidia has released footage of the chip running its advanced facial animation demo “Ira,” which had previously been used to demonstrate the GTX Titan the company’s $1,000 desktop GPU. While some of the demo’s more sophisticated effects had to be scaled back for Project Logan, the results are nonetheless impressive. The company has also partnered with Epic Games to demonstrate Unreal 4-powered PC games running on Project Logan at this week’s SIGGRAPH conference in Greece. Most importantly, Nvidia says Project Logan is energy-efficient, capable of running at levels within “the mobile power envelope” and even at one-third the wattage of current tablet GPUs, such as the A6X processor found in Apple’s iPad. To learn more about how Nvidia is bringing Project Logan to life, check out the company’s official blog . Scott Lowe is IGN’s resident tech expert and Executive Editor of IGN Tech. You can follow him on Twitter at @ScottLowe and on MyIGN at Scott-IGN . by Scott Lowe

The game, coming to PlayStation 3 on September 26, follows Kyosuke as he manages OreimogirlsKirino, Kuroneko, Ayase, Kanako amd Manami’s’ idol careers. In the game, each of the girl have a different balence of personality traits. As Kyousuke, you can praise the girls and guide their use to SNS (social network service) to raise their appeal state and help them level up. You also have coax the girl into poses for photos to be posted onto that in-game SNS feed. A limited edition of the game will an HD package of the game’s CG. There’s also My Little Sister Cant Be Wearing a Y Shirt! DLC outfit and event minigame. —— Scott Green is editor and reporter for anime and manga at geek entertainment site Ain’t It Cool News . Follow him on Twitter at @aicnanime . Tags

On top of that, it’s far more power efficient than Apple’s latest iPad. Nvidia said that the mobile Kepler uses less than one-third the power of iPad 4’s GPU while performing the same rendering. “From a graphics perspective, this is as big a milestone for mobile as the first GPU, GeForce 256, was for the PC when it was introduced 14 years ago,” Nvidia boasted. For developers, Project Logan has support for the full spectrum of OpenGL and DirectX 11, enabling advanced rendering and simulation that wasn’t possible on mobile before. Epic Games CEO Tim Sweeney has already announced that his company will support Project Logan with a version of Unreal Engine 4. “The big news here is Nvidia’s support for the OpenGL 4.3 feature set, which brings to mobile devices the same high-end graphics hardware capabilities exposed via DirectX 11 on PC games and on next-generation consoles… More than ever before, we see the opportunity for developers to create high-end games and ship them across multiple platforms on a wide variety of devices, including tablet, smartphone, Windows, Mac, PlayStation 4 and Xbox One,” Sweeney said. At Siggraph, Nvidia showed off its Ira demo, which it unveiled earlier this year for Kepler, now running on a tablet with Project Logan.


Xbox One: Everything We Know

by Kyle Orland – Jul 22, 2013 8:00 pm UTC 103 Over the last few months, both Microsoft and Sony have been talking up the ability for their upcoming systems to record the last few minutes of gameplay in a persistent buffer that can be edited and shared online after the fact. Now we’re getting word on just how much recent gameplay will be kept cycled on each system; five minutes on the Xbox One and 15 minutes on the PlayStation 4. The Xbox One number comes courtesy of Microsoft Studios creative director Ken Lobb, who mentioned the stat during a demonstration of the new Killer Instinct for Gamespot at San Diego Comic-Con this weekend. “It’s called Project Upload. So the idea is you’re always recording,” Lobb said. “So we have a ring buffer game DVR, basically. So the last five minutes of any game you’re playing is always being stored locally on your hard drive.” Sony Computer Entertainment Europe R&D head Neil Brown, meanwhile, said at the Develop Conference earlier this month that the PS4 will record “several minutes” of previous gameplay to a buffer, though some reports indicated that he said “seven” minutes. In either case, a Sony spokesperson reconfirmed to CVG today that the system will actually record the last 15 minutes-worth of gameplay, as Sony initially announced back in February. An extra 10 minutes of recording buffer might not seem like a big deal, and Microsoft could likely update its OS to have an extended buffer through future updates.

We’ll have more details on the program and the timeline at Gamescom in August.” The original story follows below. Microsoft already reversed one unpopular Xbox One policy when it backed off the system’s online requirements . Now it might be backing down off another, as Game Informer reports the company will allow independent developers to self-publish their games on Xbox Live. The outlet’s sources say that developers will be able to make the call on their games’ release dates and pricing. Additionally, Microsoft is looking to make its certification process more like iTunes, with a targeted 14-day window from submission to approval. That will mean the company’s examination of game code will be more cursory, covering primarily terms of service breaches and major bugs.

We’ll have more details on the program and the timeline at Gamescom in August.” “it won’t all be there at launch” It’s a “vision,” Whitten clarified to Polygon, because the system won’t all be in place at launch. “It’s how we architectured the [Xbox One],” he said. “But it won’t all be there at launch.” Whitten said that Microsoft has a “roadmap,” but the indie development support on the console will roll out in phases that will likely include a beta, and publicly discussing policies. When pressed on when full support for indie development on the console would be available, Whitten replied, “Think about it in that first year.” On Xbox 360, Microsoft’s policies required developers to publish their Xbox Live Arcade titles through an established third-party publisher or through Microsoft Game Studios. In 2008, the company introduced a separate channel for smaller developers to get their games on the platform, Xbox Live Indie Games (previously Xbox Live Community Games), for titles developed using Microsoft’s XNA platform also used to create Windows and Windows Phone software. Well in advance of Xbox One’s official announcement, Microsoft said it had no plans to release a new version of its XNA dev tools , leading to concerns that smaller, independently developed games would have an equally tough time finding a home on the next-generation Xbox. The Xbox Live Indie Games platform was often criticized for isolating its games far from where players would look for new games. “Our intention is that there will not be an indie ghetto,” Whitten said. “I do believe in some curation and I want the best to flow to the top. But I also want to be able to see what’s trending on the surface. At the end of the day, discoverability will be driven by spotlight human curation and by usage.” Microsoft’s earlier messaging on self-publishing and indie support near-complete silence, really was in stark contrast to Sony’s very public embrace of indie developers.

Pero el pago de un canon por actualizar en XBLA dejo de existir hace un par de meses. Me encanta ver entrar en razon a Microsoft y apoyar a los estudios mas pequenos, que aunque no tengan grandes arcas de dinero, si tienen talento, y en juegos como Minecraft, Bastion, Hotline Miami, Terraria, Mark of the Ninja, Don’t Starve, Transistor, Trine, FEZ y muchisimos mas nos podemos percatar de esto. En varias ocasiones vi opiniones extremistas de “porque Xbox One no necesita dar facilidades a los juegos Indie”, y estoy totalmente en desacuerdo con ellas. El mercado de los juegos Indie esta en plena evolucion y crecimiento. Gracias a las facilidades otorgadas por Steam, PlayStation, Nintendo y ahora Xbox, han nacido titulos increibles que superan en trama, jugabilidad y emocion a muchas franquicias multimillonarias y repetitivas. Ahora, la nueva generacion promete estar plagada de juegos indie, y estas son grandes noticias. Que tan facil realmente sera desarrollar en Xbox One y en PS4? Un detalle muy importante es que aunque ahora ambas consolas de nueva generacion permiten el self-publishing de juegos Indie, aun asi necesitan hacerse con un kit de desarrollo. En este caso, tanto Microsoft como Sony ofrece muchisimas facilidades, a gusto de cada quien. Sony, por su parte, vende el kit de desarrollo para PS4 por 2.500 dolares, sin embargo, entre sus politicas para desarrolladores cuentan con un programa especial de prestamo del kit de desarrollo hasta por un ano, y actualmente muchos pequenos estudios disfrutan de este.

That price shouldn’t be too surprising, as it’s the same as Xbox 360 game prices in the country. Previous speculation hoped Microsoft would drop prices, however, as U.S. $59.99 converts to less than39.99 in U.K. currency based on current exchange rates, though the U.K.’s value-added tax is included in prices prior to checkout while sales taxes are added during checkout in the U.S.. Also noteworthy is the fact that Kinect-only games, such as “Kinect Sports Rivals,” will share the same price point as regular games in both the U.S. and U.K. Kinect-only games for the Xbox 360 cost less than regular titles in the U.S., Kinect games for the Xbox 360 cost $49.99 versus the $59.99 price of regular releases. The change is likely due to the fact that Microsoft is pushing developers to make use of the next-generation Kinect that comes bundled with every Xbox One console, blurring the lines between what is a “Kinect game.” Sony has yet to announce prices for PlayStation 4 games, though Jack Tretton, chief executive of Sony’s U.S. business, previously said prices would top out at $60 in the U.S. Tretton said prices would range from 99 cents up to that price point. The Xbox One is scheduled to launch in the U.S.

Microsoft will allow self-publishing and “every Xbox One can be used for development,” according to Xbox corporate VP Marc Whitten.] If Microsoft can be pressured into reversing its always-online policies for Xbox One, is there any chance that the company will allow independent developers to self-publish their games on the platform? That’s been my sincere hope. Game Informer reports that this is the case — that Microsoft will have a system where devs can set pricing and release dates for titles and expect a 14-day turnaround for certification approvals. A huge step in the right direction, in other words. The outlet’s sources also suggest that any Xbox One can become a debug console through a process where Microsoft authorizes the specific unit to play pre-release code. That would be remarkable if true. I want to believe Microsoft has come around and won’t be the odd man out for indies this console generation, but there are a lot of unknowns here. We’ll see.

I like the Wii U, and Im very much looking forward to Pikmin 3 (one of the first Wii U games to render in native 1080p) and the new Mario and Donkey Kong games, but the console is selling for $318 for the 8GB version and $354 for the 32GB version on Amazon. Thats simply too close to the much more robust PlayStation 4, even with the Nintendo brand and its strong first-party line-up. At $250 and $299 respectively, the system begins to look much more attractive. Sebastian adds thatthe fate of the platform will likely rest on the popularity of Nintendos holiday software lineup which, while strong, leaves many key titles out. In fact, 2014 may very well be the Wii Us year to shine, but it will need to do so with both Sony and Microsoft nipping at its heels. P.S. I want to point out for those of you who have complained this is somehow a pro-Microsoft article that I am merely reporting on what one analyst says because, lets face it, it goes against the grain of what most of us believe. PS4 has dominated and an Xbox One surge seemsunlikely (at least early on.) But I like to take these analysts seriously, or at least give their analysis the time of day. After all, there are factors beyond mere popularity to consider and were not always privy to everything going on behind the scenes, with logistics, third-party deals and so forth. Still, as one commenter points out, the PS4 is #5 on Amazons Top 100 list of best sellers in the Video Game category .

Region-Locking Also thanks to the big reversal, there is now no region-locking. Microsoft now says the Xbox One is totally region-free. Kinect 2.0 The Xbox One requires a Kinect to function, but this isn’t your old body-sensing device: this is Kinect 2.0, which accommodates smaller rooms, recognizes your facial expressions, and can even detect your heart rate. Some more info, via Microsoft: It includes a 1080p, HD camera that captures video at 30 frames per second. All new, active-infrared capabilities increase precision, allowing it to work in nearly any lighting condition and expanding field of view to accommodate a greater variety of room sizes. Microsoft proprietary Time-of-Flight technology measures the time it takes individual photons to rebound off you to create unprecedented accuracy and precision. The new noise-isolating multimicrophone array filters ambient sounds to recognize natural speaking voices even in crowded rooms. Worried about the privacy implications of having a device like that in your living room? Microsoft says you’ll be able to turn it off , although the details are still a bit hazy.